![]() When you start the fight all party members (if you are in a party) will be teleported to the room and the door will be closed once again. To start the battle, just hit it with a pickaxe. It is recommended to bring a large amount of pickaxes due to losing 2 durability with every hit, although higher-tier pickaxes would be much better due to the higher damage they output.Īfter you open the door to the Slider's room, you should see it in the middle of the room on top of a pedestal. If attacked with any other object a message will appear stating that Slider is a rock/solid block, alluding to the way to defeat him. The Slider is the final boss in the Slider's Labyrinth, which can only be harmed by pickaxes. Upon killing a miniboss, you will get a Dungeon Key (not physical, instead it is shown in the top right) which is required to open the door to the Slider's room. All minibosses are neutral, allowing you to prepare as much as you want before taking them on. They spawn in their own big area, allowing lots of movement for dodging. ![]() The main goal of Slider's Labyrinth is to defeat the main boss Slider, but in order to fight it, you must first defeat the three minibosses in order to acquire their Dungeon Keys and then find the entrance for the boss room, which is easily defined by a giant door, usually near the Totem, however it can spawn somewhere else within Slider's Labyrinth.Įach of the minibosses have enough power to easily overwhelm a player and kill them, so caution should be taken and you should be as prepared as possible before you or party members attacks them. Each instance is separated by several thousand blocks of completely indestructible Blood Moss Holystone.Įach Slider's Labyrinth chest contains 2–6 item stacks, with the following distribution: Instances are in a single separate dimension, like the Overworld, Nether, Aether, or The End. They functionally behave like structures, having very specific generation rules, exclusive mobs, and unique loot tables. The trusty old maze-solving technique of always turning left (or always turning right) works in this area, but because it is a slow method, you should be as quick about it as possible.Slider's Labyrinths are technically considered dimensions since they each occupy their own unique instance, unlike such as a vanilla Dungeon or Stronghold.On race start Arbiter Lo Loju: The Brand-it's opening! Run for treasure! Run for your life! Arbiter Lo Loju: Quickly, quickly! Before the Branding shifts! After finishing the race and walking past Arbiter Lo Loju. Reward: Chest of the Adventurer (3)ĭialogue When the race is about to start Arbiter Lo Loju: I hear cracking. Reached Iberu's Treasure in the Top ThreeĬomplete the Inner Keep run in Jahai Fortress. Archon Iberu's ill-gotten gains are a matter of legend. Most of the foes encountered CAN be avoided/bypassed, but getting "trapped" within the maze WILL result in combat, and possible failure to complete the race within the time limit.Īchievements Finders Inner Keepersīe one of the first three to reach Iberu's treasure in the Inner Keep of Jahai Fortress. The section after re-entering the Keep from the Courtyard is the most variable. Nevertheless, the path will always lead from the starting point in Fortress of Jahai to the Fortress Courtyard Point of Interest, back into the Keep through the north after moving around some Branded crystal walls, and will end in the treasure room. Note that the route through the labyrinth changes with each run due to the Branded crystal walls changing locations. Red arrows show the correct path, purple dashed lines show the Branded crystal walls (which change locations between runs), and a yellow dot shows the location of Iberu's Treasure.
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